An 18th Century solicitor, attempting to survive in a hostile Scottish wilderness, attracts the attention of a variety of magical creatures .


THE STORY


In the year 1750, dispatched to evict tenants from a remote croft in the far North of Scotland, a Factor finds himself fighting for survival against a hostile wilderness and the strange collection of magical creatures that inhabit it.


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THE CHARACTERS


3 humans and several folk creatures make up the core cast.





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THE PRODUCTION


Filmed in Autumn across four years in some of Scotland's most remarkable and remote locations.




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The Factor

Struggling to recover from tragic loss, The Factor has been sleepwalking and drinking his way through his middle years.

Having lost patience, his employer issues an ultimatum and thursts the Factor out of his comfort zone into the wilderness to conduct a survey.

The Factor must confront his inner demons and find the strength to confront the real daemon that now stalks him.

The Goblin

Equal parts cute and mischevious, Keith the goblin's journey becomes bound to the Factor's when it is revealed that the goblin can breath fire.

Carried on the Factor's back in a wooden box containing magical artefacts and adorned with a mysterious puzzle, it is clear that Keith is a source of many secrets.

The furtive creature is also a source of constant peril with his unpredictable behaviour.

The Gudeman

First documented by Sir Walter Scott, bourne of superstition, believed to be nothing more than a folk-tale.

The Gudeman is a large, dark and dangerous creature that prowls the wilderness in search of the Factor.

As well as his dominating size, the Gudeman moves fast and breathes fire. The Factor knows he is no match for this monster.